This is an area I didn’t expect to have to put so much research into, but as always when I think that I was wrong. The following documents some of the more interesting material I found:
- This article provides a quick introduction to storyboards and some of the “shot types”: http://www.biowars.com/blog/why-you-should-create-a-comic-book-storyboard/
- This article discusses the difference between comics and storyboards, and includes a range of interesting examples: http://www.printmag.com/design-inspiration/comics-and-storyboards /http://www.biowars.com/blog/why-you-should-create-a-comic-book-storyboard/
- The first of a pair of articles that outline storyboard terminology and techniques, and compares and contrasts approaches with comics: http://www.makingcomics.com/2014/02/05/anatomy-storyboard-part-1-terms-techniques/ It includes a significant information, including hints and tips on how best to approach the whole, such as maintaining continuity and its importance. There is other useful information on the site, such as this one: http://www.makingcomics.com/2014/06/09/panel-descriptions-digital-age-part-1/ which is also part of a series.
- This site provides a lot of useful material for consideration: http://www.makingcomics.com A good example is the following article about page flow: http://www.makingcomics.com/2014/03/17/flow-page-part-1/ This includes the idea that a page might be 4 – 7 panels, which implies that the suggested 12 panels might be a 2 or 3 pages, rather than just 1.
- Interesting article, though more focussed on the value of comics rather than a hints and tips style: http://www.scriptmag.com/features/more-than-storyboards-comics-film-on-writing-comics
- A discussion about the drawn size of comics, as distinct from the print size: http://www.blambot.com/articles_artdimensions.shtml
- Quite a long storyboard as an example: http://johnnevarezportfolio.blogspot.co.uk/2014/01/partysaurus-rex.html
- This goes quite a bit too far, but is interesting, in that it discusses the Cinematography of “The Incredibles”: http://floobynooby.blogspot.co.uk/2013/12/the-cinematography-of-incredibles-part-1.html
- Some Storyboard examples I find interesting: https://www.pinterest.co.uk/dhsarquol/storyboard/
So, what have I learnt?
- The storyboard can be a “simpler” artwork that I’d originally thought;
- Quite a bit about composition, flow and continuity;
- I found a few interesting examples to consider;
- I better understand why storyboards for different media might vary; and
- I realise a bit more about the production process.
Initial thoughts on how to improve the sketch
So, armed with this lets revisit the trip to Le Touquet. The scribbles will be hard for anyone else to interpret, but:
- Too many shots for a single page.
- Started to layout as a comic, with a basic grid and then an interest shot as a bigger image. Do I want to follow this format? If this were part of a TV sequence, for example, the frame size would be best to be consistent at the screen aspect ratio. What is this a story board for?
- Not enough variation in shot type. Pretty much all of the shots are wide, with only the first frame as a close up. Might the coffee on the beach shot be best as a close up? Might one of the load the car shots be best as an over the shoulder shot?
- Draw bigger and then scale the drawings, so the storyboard generation will be a multi-step process. Maybe compose together in software and add the text at that stage? That will also allow some editing / reinterpretation in the software.
- Need to consider an appropriate workflow to get to an end result.
Follow on Research…
- An article on using digital editing software for the storyboarding process: https://mango.blender.org/artwork/digital-open-source-storyboard-workflow/
- A video, with some file downloads, on the making an use of storyboards: How to Make and Use Storyboards. The download is of particular interest, as it includes a file (which can be opened in Krita) which shows how to use Layers and Layout to get a consistent size and style for incorporation into a storyboard.